Thursday 30 September 2010

3DS News Round-Up

So, Nintendo have had their 3DS conference. "When's it coming out?" you scream while being roasted over slow burning coals. Well, March 2011 is the answer you'll be wanting to hear. If you have any ears left that is. Cackle!

Anyway, I thought I'd do a quick round-up of the major news stories and stuff.

Firstly, expect to pay around £189.99 for the 3DS, going off the Japanese price of 25,000 yen. Yes, one eight nine. It is slightly more than I was expecting, and it certainly isn't cheap. Even I only have the money to get the console itself, never mind the awesome games that will be arriving throughout the year. It's a good point to remember that it could be a different price though, and fate forbid it to be more expensive.

Oh, and to get you even more excited, the handheld Virtual Console is here at last. That's right, and you'll be expecting to play classic GB Series games such as The Legend of Zelda: Link's Awakening and Super Mario Land, just two confirmed titles for the service that will surely grow and grow like the Wii Virtual Console. I'm hoping that they'll stick the Zelda Oracle of games on there as well as the elusive Metroid 2.

I better touch on the use of Miis, which was first spotted at the initial unveiling before E3. Mii Studio comes as one of the pre-installed pieces of software and lets you create your own Miis, as well as creating them automatically by taking a photo of yourself, family member or friend.

The other pre-installed software is the bog standard stuff similar to the DSi. You've got 3DS versions of the Camera and Sound software to play around with. Remember that the 3DS Camera software allows you to take 3D photos with the two external cameras. The final piece of software that has been announced (although there's still more on its way), uses one of the new features of the 3DS, StreetPass.

StreetPass is a new connectivity feature (well, I say new, it's been around since Nintendogs),  where your 3DS connects to other 3DSes via the local wireless and shares data. The pre-installed software that uses it is StreetPass Mii Plaza, which allows you to view the Miis of other 3DSes that you have passed. Other games are set to utilise the StreetPass feature, like Super Street Fighter IV 3D Edition and more than likely Nintendogs + Cats.

The second connectivity feature is SpotPass, that uses Nintendo Zone hotspots and Download Stations to download interesting stuff like news and demos while your 3DS is in sleep mode.

We also have Augmented Reality (AR) games that are activated by showing special cards to the 3DS's cameras.

So when you get your shiny new blue or black 3DS, what's in the box? Well, you should expect to find the console (it'd be hard to play it if it wasn't in the box), a new recharging cradle, similar to iPod docks and such, the usual AC adapter, a telescopic stylus (it retracts for storage), and six AR cards. Plus, in the Japanese version at least, you'll get a free SD card. Whether we'll get that here remains to be seen, but I'm doubtful, as SD cards are the type of thing that you expect to pay extra to buy separately.

The 3DS is fully compatible with the DSi, meaning that all your DS games will work, and hopefully we'll have the Wi-Fi settings transfer feature as well so those who don't want their friend codes being replaced can keep them. Also, you have a limited set of DSiWare transfers, the amount of which has yet to be revealed. Some DSiWare may not be transferable, however.

And it's important not to forget the new handheld's main selling point: the games. We don't know the actual launch games yet, but a lot of the games announced at E3 are looking in some stage of readiness. Hopefully we'll get Mario Kart soon after launch, as well as Street Fighter, Nintendogs + Cats for the casual types, and Lylat Wars 3D for the core crowd.

Be sure to check out some of the trailers below.

Source: ONM

Software Line-up Trailer



3DS Features Trailer



Super Street Fighter IV 3D Edition Trailer


Tuesday 21 September 2010

University - Land of the Free Bees

How's THAT for a pun! Well, uni has now started, even though teaching doesn't start 'till next week. This week is just welcome and induction, so got some stuff to see and that's it.

This only really warranted a post as I cam home yesterday laden with freebies. No complaints from me of course, I love some good freebies; as can be seen by my free pen collection and my stealing of the free biscuits at York St. John last year.

With the stuff I got, it's a haul of ups and downs. There's a couple of good things, but a lot of random leaflets and stuff. Which will of course get chucked out very soon. So, the good stuff was the free Kit Kat and Pringles. The Pringles do sound a bit, well, battered though. Still, should be OK. Also got a free bottle of cider, and I somehow picked up a random bottle of Vitamin Water.

Overall, yesterday was quite a good first day. My seminar class hasn't got many people in it, and the guys I was going round with yesterday seem OK. So, I'm now looking forward to actually learning something. The timetable at the moment isn't as good as I'd like with two 9am starts, but you can't have it all your own way. So here's to a hopefully epic 3/4 years. =D

Thursday 2 September 2010

Metroid: Other M - First Impressions

[SPOILER WARNING]

Explosions fill the skies above Zebes as Samus Aran faces Mother Brain. The baby Metroid shrieks its last, giving Samus the use of the Hyper Beam. "Mother, time to go!" and Mother Brain is blaster into a million mothery-brained bits.

That's just the opening cutscene of Other M, retelling the end of Super Metroid. It is quite a spectacle to watch. Of course, here for the first time Samus has voice acting. To be honest, her speech could flow better, but in a way it fits her as the mysterious figure we've been playing as for years.

Continuing with another cutscene, the game moves on to the Galactic Federation where we take control of the game properly. The game's initial tutorial acts as a free playground. You're given a few enemies to blast away  to show the Federation guy your moves. The controls, which I had doubted over for so long, feel quite good. Jumping is done with 2 while shooting is handled by 1; just like the old A and B combo of old. Holding the 1 button charges the charge gauge, which is an extra little meter underneath your energy bar. When this is full (and it takes only a few seconds to do so) you can unleash your charge beam.